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Darkest dungeon ii patch
Darkest dungeon ii patch









  1. DARKEST DUNGEON II PATCH UPDATE
  2. DARKEST DUNGEON II PATCH PATCH
  3. DARKEST DUNGEON II PATCH UPGRADE
  4. DARKEST DUNGEON II PATCH CODE

🔸 Evangelist can no longer survive a damaging hit on Death's Door 🔸 Gander's Deathblow RES has been reduced from 50% to 25% 🔸 Mutated Carrion Eater can no longer survive a damaging hit on Death's Door 🔸 Reduced the minimum cap for Deathblow RES on Heroes and Monsters from 5% to 0% Now the debuff is visible as an icon on the monster's status tray in combat. This was already in place but the debuff was invisible. 🔸 Just as with heroes, successive deathblows resisted lowers the resistance by 10% each time. 🔸 Removed the deathblow resist buff from "Impervious Monsters" enemy battle advantage. In general, we are lowering enemy deathblow resists, to reduce some volatility. 🔸 Increased candle bonus from facing a Confession Boss 🔸 Increased region-completion candle scoring slightly It's aimed to help players get enough early candles to purchase some interesting unlocks, while still learning the basics. This is a bonus given for the first 5 runs on a new profile. 🔸 Increased "Academic's Honorarium" candle bonus from 5 to 10. This hotfix has balance adjustments intended to alleviate friction encountered by new players. However the UI does not correctly reflect these changes and will do so in a future update.

DARKEST DUNGEON II PATCH CODE

We have done some behind data and code work to change how we handled resistances we want to be presented as IMMUNE (ie.

DARKEST DUNGEON II PATCH PATCH

Fixed an issue where a rough patch would be hidden under the sand in the Shroud.Brought over all changes associated with the last direct to retail hotfix.

DARKEST DUNGEON II PATCH UPDATE

We've just pushed an update to our coming_in_hot public beta branch.

  • Fixed an issue where a rough patch would be hidden under the sand in the Shroud<.
  • DARKEST DUNGEON II PATCH UPGRADE

    Reduced Inn Mastery hold to upgrade timing from 2s to 1s.Fixed an issue where using a combat item on the final boss would break VFX from correctly looping.Updated healing tab background art on the Hospital.Added missing SFX to Bonesaw and Shred of Decency.Fixed an issue with the Fanatic Librarian kill achievement not counting when ignited.Fixed a softlock issue with a UI edgecase when you don't have all skills equipped and opening stagecoach menu at the same time.Added new localization disclaimers by request of the various language loc teams.A slew of animation and vfx improvements and polish.Fixed an issue with the Fisherfolk Docker not receiving the stacking -10% Deathblow RES penalty if he survives a Death's Door check after being hatched via Spawning Grounds.KNOWN ISSUE: The new strings associated with this change are not currently localized, and will be patched in asap. Monsters can now have IMMUNE resistance levels, reflected in their mouse-over stats and pop text when struck by relevant abilities or combat items.Increased the appearance rate of Hero Shrines.Pillager Mongrel no longer gains Dodge when using Watchdog, but instead gains it on Riposte.Fixed an issue with a Flagellant hero goal.Confession 2: region 2 Oblivion's Rampart will now always be a Deacon fight and region 3 will always be a Cardinal fight.Confession 1: region 2 Oblivion's Rampart will now always be a Deacon fight.The Hateful Pyre and The Stygian Blaze now grant bonus Deathblow RES to all monsters/bosses that have Death's Door.Inns can now only be generated once per expedition.

    darkest dungeon ii patch

  • Bishop: fixed an issue causing the Bishop to occasionally pass his turn unnecessarily.
  • Knight: no longer uses En Garde if on Death's Door.
  • Drummer: Order: Defensive Formation no longer grants +50% Deathblow RES for 1 Round.
  • Monsters that previously had 5% Deathblow RES, such as the Evangelist, now have 0%.
  • Minimum Deathblow RES has been reduced from 5% to 0% for monsters.
  • Minimum Deathblow RES for Heroes has been raised from 5% to 33%.
  • darkest dungeon ii patch

  • Fixed an issue preventing team names from working when they contained the Flagellant.
  • Today's update addresses a few of the most immediate issues, but be advised we are adjusting this fight further.
  • Cluster of Eyes: Evince skills now targets random heroesÄ«ased on feedback since our 1.0 release we have decided to revisit the 3rd Confession boss.
  • Bifurcated Eye: Detect skills now targets random heroes.
  • darkest dungeon ii patch

  • Cloistered Eye: Seek skills will now target a random hero when there's no random hero to target.
  • Chalk Dust: No longer requires target to be in Stealth and can now be Dodged, but will also remove any Dodge tokens.
  • darkest dungeon ii patch

  • Reduced stress damage dealt in Jester's chapter 2 story.
  • Removed Deathblow RES buff from Impervious Monsters.
  • Slight increase to candle cost of later character cosmetics.
  • Added many quirk interactions to Academic's Studies.










  • Darkest dungeon ii patch